贪吃蛇:snake.c

以下为源代码

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#include "snake.h"

// 全局变量
Snake snake; //定义蛇结构体变量
Food food; //定义食物结构体变量
char now_Dir = RIGHT; //当前蛇头方向
char direction = RIGHT; //预期蛇头方向

int Menu()
{
GotoXY(40, 12); //定位光标的位置
printf("欢迎来到贪吃蛇小游戏");
GotoXY(43, 14);
printf("1. 开始游戏");
GotoXY(43, 16);
printf("2. 帮助");
GotoXY(43, 18);
printf("3. 关于");
GotoXY(43, 20);
printf("其他任意键退出游戏");
Hide(); //隐藏光标
char ch;
int result = 0;
ch = _getch();
switch (ch)
{
case '1': result = 1; break;
case '2': result = 2; break;
case '3': result = 3; break;
}
system("cls");
return result;
}

//光标定位函数
void GotoXY(int x, int y)
{
HANDLE hout;
COORD cor;
hout = GetStdHandle(STD_OUTPUT_HANDLE);
cor.X = x;
cor.Y = y;
SetConsoleCursorPosition(hout, cor);
}

//隐藏光标
void Hide()
{
HANDLE hout = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO cor_info = { 1, 0 };
SetConsoleCursorInfo(hout, &cor_info);//隐藏光标

}

void About()
{
GotoXY(30, 12);
printf("杭州电子科技大学--程序设计综合实践作业");
GotoXY(43, 14);
printf("贪吃蛇-控制台游戏");
GotoXY(43, 16);
printf("按任意键返回上级菜单");
Hide(); //隐藏光标
char ch = _getch();
system("cls");
}

void Help()
{
GotoXY(40, 12);
printf("w 上 ");
GotoXY(40, 14);
printf("s 下 ");
GotoXY(40, 16);
printf("a 左 ");
GotoXY(40, 18);
printf("d 右 ");
GotoXY(45, 22);
printf("按任意键返回上级菜单 ");
char ch = _getch();
system("cls");
}

void InitMap()
{
Hide(); //隐藏光标
//设置蛇头位置在地图的中心
snake.snakeNode[0].x = MAP_WIDTH / 2 - 1;
snake.snakeNode[0].y = MAP_HEIGHT / 2 - 1;
GotoXY(snake.snakeNode[0].x, snake. snakeNode[0].y); //光标移动到蛇头位置
printf("@"); //蛇头
snake.length = 3; //初始长度
snake.speed = 250; //初始速度
now_Dir = RIGHT; // 当前蛇头的朝向

//显示蛇的身体
for (int i = 1; i < snake.length; i++) {
//设置蛇身的纵坐标位置和蛇头位置相同
snake.snakeNode[i].y = snake.snakeNode[i - 1].y;
snake.snakeNode[i].x = snake.snakeNode[i - 1].x - 1;
GotoXY(snake.snakeNode[i].x, snake.snakeNode[i].y);
printf("*");
}

//生成地图上下边界
for (int i = 0; i < MAP_WIDTH; i++) {
GotoXY(i, 0);
printf("-");
GotoXY(i, MAP_HEIGHT - 1);
printf("-");

}
for (int i = 1; i < MAP_HEIGHT - 1; i++) {
GotoXY(0, i);
printf("|");
GotoXY(MAP_WIDTH - 1, i);
printf("|");
}
PrintFood(); //生成食物
GotoXY(50, 5);
printf("当前得分:0");
}


void PrintFood()
{
int flag = 1;
while (flag) {
flag = 0;

//生成食物的随机坐标
food.x = rand() % (MAP_WIDTH - 2) + 1;
food.y = rand() % (MAP_HEIGHT - 2) + 1;
//循环判断食物的位置能否而后蛇的位置重叠,如果重叠则重新设置食物的位置
for (int k = 0; k <= snake.length - 1; k++) {
if (snake.snakeNode[k].x == food.x && snake.snakeNode[k].y == food.y) {
flag = 1;
break;
}
}
}
GotoXY(food.x, food.y);
printf("o"); //此处的食物用o来表示
}


int MoveSnake()
{
Snakenode temp;
int flag = 0;
temp = snake.snakeNode[snake.length - 1]; //记录蛇尾
for (int i = snake.length - 1; i >= 1; i--)
snake.snakeNode[i] = snake.snakeNode[i - 1];
GotoXY(snake.snakeNode[1].x, snake.snakeNode[1].y);
printf("*");

//响应键盘的操作
if (_kbhit()) {
direction = _getch();
switch (direction)
{
case UP:
if (now_Dir != DOWN)
now_Dir = direction;
break;
case DOWN:
if (now_Dir != UP)
now_Dir = direction;
break;
case RIGHT:
if (now_Dir != LEFT)
now_Dir = direction;
break;
case LEFT:
if (now_Dir != RIGHT)
now_Dir = direction;
break;
}
}

switch (now_Dir)
{
case UP:snake.snakeNode[0].y--; break; //上移
case DOWN:snake.snakeNode[0].y++; break; //下移
case LEFT:snake.snakeNode[0].x--; break; //左移
case RIGHT:snake.snakeNode[0].x++; break; //右移
}

//打印蛇头
GotoXY(snake.snakeNode[0].x, snake.snakeNode[0].y);
printf("@");
//判断是否吃到食物,如果蛇头的位置和食物的位置相同表示吃到食物
if (snake.snakeNode[0].x == food.x && snake.snakeNode[0].y == food.y) {
snake.length++; //吃到食物蛇长加一
flag = 1; //1表示吃到食物
snake.snakeNode[snake.length - 1] = temp; // 吃到食物,蛇尾加一节
}
//输出蛇此时的状态
//没吃到食物的时候,在原来的蛇尾打印一个空格,去掉原来的蛇尾、
if (!flag) {
GotoXY(temp.x, temp.y);
printf(" ");
}
else {
PrintFood();
GotoXY(50, 5);
printf("当前得分:%d", snake.length - 3); //打印得分,得分为蛇长减3
}

//判断是否死亡
if (!IsCorrect()) {
system("cls");
GotoXY(45, 14);
printf("最终得分:%d", snake.length - 3);
GotoXY(45, 16);
printf("游戏结束!");
GotoXY(45, 18);
printf("按任意键返回主菜单");
char c = _getch();
system("cls");
return 0;
}

//调整速度
SpeedControl();
Sleep(snake.speed);
return 1;
}

int IsCorrect()
{
if (snake.snakeNode[0].x <= 0 || snake.snakeNode[0].y <= 0 || snake.snakeNode[0].x >= MAP_WIDTH - 1 || snake.snakeNode[0].y >= MAP_HEIGHT - 1){
return 0;
}

for (int i = 1; i < snake.length; i++) {//判断是否重合
if (snake.snakeNode[0].x == snake.snakeNode[i].x && snake.snakeNode[0].y == snake.snakeNode[i].y) {
return 0;
}
}
return 1;
}

void SpeedControl()
{
switch (snake.length)
{
case 6:
snake.speed = 200;
break;
case 9:
snake.speed = 180;
break;
case 12:
snake.speed = 160;
break;
case 15:
snake.speed = 140;
break;
case 18:
snake.speed = 120;
break;
case 21:
snake.speed = 100;
break;
case 24:
snake.speed = 80;
break;
case 27:
snake.speed = 60;
break;
case 30:
snake.speed = 40;
break;
default:
break;
}
}

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